![]() ![]() However, the always-on DRM makes this the most remarkably annoying process. It is, undeniably, designed to be played as a single-player game. However, crucially, it's a mode of the game that's deliberately programmed to work, with NPC story-based characters to join your party and interact with you, and a single-player plot to hack through. I realise that's not the way many will play it, it's not what the Diablo series is most famous for, and it's arguably not the primary way Blizzard intends the game to be played. My intention with Diablo III is to solo the game. Because no matter how perfect your connection, it will affect you. But it doesn't make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. , online ranking, drop-in-drop-out co-op, the auction house, and constant live monitoring of your progress, and monitoring to prevent cheating, can all be argued to be in the players' favour, in a way that Settlers VII crashing its single player because the internet blipped does not. ![]() Where Ubisoft implemented the grotesque system purely as a claimed measure to fight piracy, Blizzard's logic at least has some elements that offer benefits to the player. Diablo III's 'always-on' DRM is obviously a matter of much controversy, albeit a more nuanced one than that of Ubi soft.
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